If that means you build it on sword alone, you should be capable of doing that, but not because it has "XXX" power rating on said in Hard numbers on weapon damage.: This game is a create your own pirate legend. At least without numbers, there is a guesstimated way to play and you don't have that, "Well by the numbers this is the ONLY way you should be playing" which is not what this game is intended for. So IF the game gets more weapons then the options dwindle because there is a "must" way to play. I agree with exactly what said is that it establishes a meta. If you get rid of this I bet the gun is quite decent, but when the Devs have limited it they way they have, it feels like p**p. I agree that the "Eye of Reach" is a hot mess, but that is not as much that the gun is terrible, it is about the mechanics in place to slow scoped side scrolling. The Sword/Blunderbuss or Pistol/Blunderbuss are the norms for people to play, but that is because they are limited to the selection choices. or really any PvP that takes place more than a few feet There are 4 weapons in the game. With the majority using blunder/sword I find under the sea PvP to be laughably to my advantage. I consider it the PvP loadout as the only times I wish I had a sword is when the leaf-skellies show up. I agree eye of reach is hot garbage, actually pretty accurate hipfire though Whereas the meta at the moment is run up and shoot their face with a bb Knowing numbers and fall off (if there is, pretty sure there is) adds strategy to a certain extent. It usually comes from dataminers or savvy mathematicians.Īlready is a meta anyway, sword and blunderbuss, sometime pistol and blunderbuss. Eye of Reach is hot garbage no matter how you look at devs rarely give out this type of info themselves. Said in Hard numbers on weapon said in Hard numbers on weapon Because it establishes a meta, which a lot of players like to take as "this is the right way to play, and anyone who doesn't is playing the game wrong" when really, any weapon combo in this game is just as situational as the next.
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